The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

William E Nelson
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The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production

William E Nelson
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Overview

264 PAGESENGLISH

Promotional Details
  • Published date: Apr 18, 2023
  • Language: English
  • No. of Pages: 264
  • Publisher: Mit Press
  • ISBN: 9780262545402
  • Dimensions: 6.0" W x 0.62" L x 9.06" H
Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include of A Play of Bodies: How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.

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